Crafting: Spell Effects
Spell Effects Guide
Guide provided by: Billy Mountain
Armor Spell Effects
These are all of the known spell effects that can be found on armor.
= Spell can be bound and found in normal loot
= Spell can be bound, but is only found on certain unique items
= Spell cannot be bound
= Spell can only be found as an Ort
Absorb
These effects add a chance to avoid a certain percentage of damage from
any melee, missile or magic attack. They do not stack with each other.
Alabaster Mirra Essence Absorbs some damage, 5% chance
Shadow Wings Absorb all damage occasionally (Potential reward from
Slithis Hunt quest)
Armor Bonus
These effects add armor rating to a piece of armor. Multiple bonuses to
the same armor piece do not stack, and higher effects will override lower ones.
The bonus for Impenetrability and Imperviousness varies by spellcraft.
Sturdiness +1 armor
Thickness +2 armor
Renitence +3 armor
Impenetrability +4-5 armor
Imperviousness +5-7 armor
Rouge Mirra Essence +8 armor
Class (Empyrean)
These effects can spawn on Empyrean breastplates, and they require a
certain class specialization to wield. They will stack with skill bonus items,
but not other class bonus items.
Elevation +1-10 Templar adept, +1-12 damage
Rituals +1-10 Hieromancer adept, -10-60 vigor cost
Visions +1-10 Mentalist adept, +1-12 damage
Class (Human)
These effects can spawn on Human breastplates, and they require a certain
class specialization to wield. They will stack with skill bonus items, but not
other class bonus items.
Drawing +1-10 Enchanter adept, -10-60 vigor cost
Posturing +1-10 Defender adept, +1-12 damage
Promises +1-10 Ranger adept, +1-12 damage
Prowl +1-10 Bounty Hunter adept, +1-12 damage
Thaumaturge +1-10 Sorcerer adept, -10-60 vigor cost
Voltaic Energy +1-10 Alchemist adept, +1-12 damage
Class (Lugian)
These effects can spawn on Lugian breastplates, and they require a certain
class specialization to wield. They will stack with skill bonus items, but not
other class bonus items.
Brawn +1-10 Juggernaut adept, +1-12 damage
Elemental Blast bonus to Energy Blast skill and damage
Matterite +1-10 Elementalist adept, -10-60 vigor cost, currently believed
to be bugged and non-functional
Rage +1-10 Berserker adept, +1-12 damage
Scheming +1-10 Armor-piercing skill, -10-60 vigor cost
Scheming +1-10 Grapeshot skill, -10-60 vigor cost
Scheming +1-10 Rapid Fire skill, -10-60 vigor cost
Scheming +1-10 Repair skill, -10-60 vigor cost
Scheming +1-10 Slough Field skill, -10-60 vigor cost
Scheming +1-10 Wall of Ice skill, -10-60 vigor cost
Strong Arms +1-10 Raider adept, +1-12 damage
Winter's Chill bonus to Winter's Blast skill and damage
Wisdom +1-10 Sage adept, -10-60 vigor cost
Class (Tumerok)
These effects can spawn on Tumerok breastplates, and they require a
certain class specialization to wield. They will stack with skill bonus items,
but not other class bonus items.
Brute +1-10 Feral Intendent adept, +1-12 damage
Convoking +1-10 Ancient Malediction skill
Convoking +1-10 Astral Hunters skill
Convoking +1-10 Familial Warmth skill
Convoking +1-10 Ghost of the Past skill
Convoking +1-10 Intervention skill
Convoking +1-10 Invoke the Spirits skill
Convoking +1-10 Seal of Hazahtu skill
Convoking +1-10 Tormenting Gale skill
Devout +1-10 Zealot adept, +1-12 damage
Dreamer +1-10 Clawbearer adept, +1-12 damage
Gift +1-10 Healer adept, 10-60 lower vigor cost
Hive +1-10 Hivekeeper adept, +1-12 damage
Spirit +1-10 Invoker adept, +3-5% vigor regeneration
Combat Delay
These effects reduce the combat delay stat of armor, making it faster.
They do not stack with each other.
Jet Mirra Essence -10 combat delay
Skill (Empyrean)
These effects can spawn on Empyrean gloves. They will stack with class
bonus items, but not other skill bonus items. As the spellcraft increases, the
damage increases, but the skill bonus actually decreases. Numbers reflect the
range of spellcraft 1 to 55, which is the maximum effect.
Brilliance +7-2 Brilliance skill, +3-18 damage
Death Blow +7-2 Pummel(?) skill, +3-18 damage
Demoralize +7-2 Demoralize skill, +3-18 damage
Draw Blood +7-2 Draw Blood skill, +3-18 damage
Enfeebling Arc +7-2 Enfeebling Arc skill, +3-18 damage
Exacting Force +7-2 Exacting Force skill, +3-18 damage
Illumination +7-2 Illumination skill, +3-18 damage
Perfect Light +7-2 Perfect Light skill, +3-18 damage
Phase +7-2 Phase skill, +3-18 damage
Placate +7-2 Placate skill, +3-18 damage
Plasma Wave +7-2 Plasma Wave skill, +3-18 damage
Protecting Sphere +7-2 Protecting Sphere skill, +3-18 damage
Salvation +7-2 Salvation skill, +3-18 damage
The Decimator +7-2 Decimate skill, +3-18 damage
The Pummeled +7-2 Pummel skill, +3-18 damage
Stumble +7-2 Stumble skill, +3-18 damage
Skill (Human)
These effects can spawn on Human gloves. They will stack with class bonus
items, but not other skill bonus items. As the spellcraft increases, the damage
increases, but the skill bonus actually decreases. Numbers reflect the range of
spellcraft 1 to 55, which is the maximum effect.
Adrenaline +7-2 Adrenaline skill, +3-18 damage
Biding +7-2 Bide skill, +3-18 damage
Blinding Rage +7-2 Blind Rage skill, +3-18 damage
Burning +7-2 Flame Bolt skill, +3-18 damage
Calming +7-2 Inner Calm skill, +3-18 damage
Combustion +7-2 Spontaneous Combustion skill, +3-18 damage
Doom +7-2 Impending Doom skill, +3-18 damage
End Game +7-2 End Game skill, +3-18 damage
Explosion +7-2 Exploding Arrow skill, +3-18 damage
Eye Rake +7-2 Eye Rake skill, +3-18 damage
Feathers +7-2 Featherweight skill, +3-18 damage
Fiery Arrows +7-2 Fire Arrow skill, +3-18 damage
Gated Arrow +7-2 Gated Arrow skill, +3-18 damage
Guided Arrows +7-2 Guided Arrow skill, +3-18 damage
Hamstring +7-2 Hamstring skill, +3-18 damage
Infection +7-2 Disease Arrow skill, +3-18 damage
Insulting +7-2 Insult skill, +3-18 damage
Meddling +7-2 Interlope skill, +3-18 damage
Mending +7-2 Mend skill, +3-18 damage
Poison Arrows +7-2 Poison Arrow skill, +3-18 damage
Quick Snap +7-2 Point Blank skill, +3-18 damage
Recouping +7-2 Recoup skill, +3-18 damage
Recovery +7-2 Rushed Recovery skill, +3-18 damage
Ruthlessness +7-2 Cutthroat skill, +3-18 damage
Siphoning +7-2 Vigor Siphon skill, +3-18 damage
Slithering Flames +7-2 Slithering Flames skill, +3-18 damage
Stance +7-2 Defensive Stance skill, +3-18 damage
Striking +7-2 Kidney Strike skill, +3-18 damage
Strong Pull +7-2 Strong Pull skill, +3-18 damage
Thrashing +7-2 Hail of Blows skill, +3-18 damage
Two Strikes +7-2 Twin Blades skill, +3-18 damage
Unpredictable Blow +7-2 Unpredictable Blow skill, +3-18 damage
Wild Blow +7-2 Peripheral Blow skill, +3-18 damage
Skill (Lugian)
These effects can spawn on Lugian gloves. They will stack with class bonus
items, but not other skill bonus items. As the spellcraft increases, the damage
increases, but the skill bonus actually decreases. Numbers reflect the range of
spellcraft 1 to 55, which is the maximum effect.
Battle Cries +7-2 Battle Cry skill, +3-18 damage
Bleeding +7-2 Triangle Wound skill, +3-18 damage
Burgeoning Will +7-2 Burgeoning Will skill, +3-18 damage
Conquering +7-2 Subjugate skill, +3-18 damage
Cross Attacks +7-2 Cross Attack skill, +3-18 damage
Deep Wounds +7-2 Deep Wound skill, +3-18 damage
Detonizing +7-2 Detonate skill, +3-18 damage
Dust Devil +7-2 Dust Devil skill, +3-18 damage
Excitation +7-2 Excitation skill, +3-18 damage
Forked Bolts +7-2 Forked Bolt skill, +3-18 damage
Frost +7-2 Frostbite skill, +3-18 damage
Ignoring +7-2 Ignore skill, +3-18 damage
Internalizing +7-2 Internalize Suffering skill, +3-18 damage
Life Cycle +7-2 Life Cycle skill, +3-18 damage
Life Giving +7-2 Give Life skill, +3-18 damage
Life Sap +7-2 Sapping Life skill, +3-18 damage
Lure +7-2 Lure skill, +3-18 damage
Neurotoxin +7-2 Neurotoxin skill, +3-18 damage
Obliteration +7-2 Obliterate skill, +3-18 damage
Periodic Recovery +7-2 Periodic Recovery skill, +3-18 damage
Point Blank +7-2 Point Blank skill, +3-18 damage
Reap Essence +7-2 Reap Essence skill, +3-18 damage
Routing +7-2 Rout skill, +3-18 damage
Quake +7-2 Earthquake skill, +3-18 damage
Quicken Pulse +7-2 Quicken Pulse skill, +3-18 damage
Sacking +7-2 Harry skill, +3-18 damage
Sapping Will +7-2 Sapping Will skill, +3-18 damage
Seething +7-2 Pain Touch skill, +3-18 damage
Self Centering +7-2 Center Self skill, +3-18 damage
Shield Bash +7-2 Shield Bash skill, +3-18 damage
Smiting +7-2 Smite skill, +3-18 damage
Suffering +7-2 Imminent Suffering skill, +3-18 damage
Surge Stepping +7-2 Surge Step skill, +3-18 damage
Tendon Cut +7-2 Cut Tendon skill, +3-18 damage
Throwing +7-2 Double Throw skill, +3-18 damage
Twisted Wounds +7-2 Wound Twister skill, +3-18 damage
Unbalancing +7-2 Unbalance skill, +3-18 damage
Vortex +7-2 Vortex skill, +3-18 damage
Walloping +7-2 Windup skill, +3-18 damage
Weaken Resolve +7-2 Weaken Resolve skill, +3-18 damage
Wellspring +7-2 Wellspring skill, +3-18 damage
Wind +7-2 Wind's Blessing skill, +3-18 damage
Skill (Tumerok)
These effects can spawn on Tumerok gloves. They will stack with class
bonus items, but not other skill bonus items. As the spellcraft increases, the
damage increases, but the skill bonus actually decreases. Numbers reflect the
range of spellcraft 1 to 55, which is the maximum effect.
Acumen +7-2 Acumen skill, +3-18 damage
Avert Eyes +7-2 Avert Eyes skill, +3-18 damage
Bastillion +7-2 Bastion skill, +3-18 damage
Besiege +7-2 Besiege skill, +3-18 damage
Blood Tithe +7-2 Blood Tithe skill, +3-18 damage
Charged Air +7-2 Charged Air skill, +3-18 damage
Compound Fracture +7-2 Compound Fracture skill, +3-18 damage
Double Thrust +7-2 Double Thrust skill, +3-18 damage
Devastation +7-2 Devastate skill, +3-18 damage
Echoes +7-2 Echoed Blow skill, +3-18 damage
Esprit +7-2 Esprit skill, +3-18 damage
Eviscerate +7-2 Eviscerate skill, +3-18 damage
Eye of the Storm +7-2 Eye of the Storm skill, +3-18 damage
Gore +7-2 Gore skill, +3-18 damage
Harming +7-2 Harm skill, +3-18 damage
Healing +7-2 Heal skill, +3-18 damage
Hunger +7-2 Hunger skill, +3-18 damage
Hurricane +7-2 Hurricane skill, +3-18 damage
Ionizing +7-2 Ionize skill, +3-18 damage
Infected +7-2 Infect skill, +3-18 damage
Lightning Strike +7-2 Lightning Strike skill, +3-18 damage
Lunging +7-2 Lunge skill, +3-18 damage
Piercing +7-2 Penetrate skill, +3-18 damage
Resuscitation +7-2 Resuscitate skill, +3-18 damage
Revitalize +7-2 Revitalize skill, +3-18 damage
Spiritual Malady +7-2 Spiritual Malady skill, +3-18 damage
Splinter Bone +7-2 Splinter Bone skill, +3-18 damage
Tail Stance +7-2 Tail Stance skill, +3-18 damage
Thornskin +7-2 Thornskin skill, +3-18 damage
Thunder Clap +7-2 Thunder Clap skill, +3-18 damage
Volley +7-2 Volley skill, +3-18 damage
Victimizing +7-2 Victimize skill, +3-18 damage
Wingedfoot +7-2 Wingfoot skill, +3-18 damage
Multi-Skill
These effects spawn on gloves of the appropriate race. They give a bonus
to multiple skills, but no bonus to damage.
Ailments (Tumerok) Infect, Spiritual Malady
Annihilator (Lugian) Lure, Shield Bash, Obliterate
Assassination (Human) Peripheral Blow, Cutthroat, Kidney Strike
Begrudger (Human) Begrudge, Twin Blades, Hail of Blows
Desirer (Tumerok) Lightning Strike, Stolen Youth, Hunger
Gouge (Tumerok) Gore, Eviscerate
Harvestman (Lugian) Neurotoxin, Deep Wound, Reap Essence
Many Feats (Human) Insult, Blind Rage, Bide
Tailswipe (Tumerok) Besiege, Devastate
Requirement Reduction
These effects reduce the wield requirement of the item.
Grace -1 level
Vigor Cache
This effect casts a buff on the wielder which reduces vigor used for
skills. This effect does stack with effects that modify the vigor cost on a
weapon, but does not stack with a similar spell on a weapon. These spells
typically will not reduce a skill's cost below half of its base cost.
Beryl Mirra Essence -30 vigor cost
Unique Effects
These effects do not fit into any other category. They tend to stack with
all other effects unless otherwise noted, but will not stack with themselves.
Amber Mirra Essence Increase defensive masteries by 20 (charged) or 30
(overcharged)
Shimmer Absorbs 12% damage, 10% chance, does not stack with similar
effects
Sustentation -20 vigor cost, does not stack with similar effects
Weapon Spell Effects
These are all of the known spell effects that can be found on a weapon.
= Spell can be bound and found in normal loot
= Spell can be bound, but is only found on certain unique items
= Spell cannot be bound
= Spell can only be found as an Ort
Armor Rending
These effects apply an armor-reducing effect on the target for the
duration listed. They tend to stack with most player armor-reducing effects.
Diminishing - -10 armor for 20 seconds, 7% chance
Temper - -20 armor for 20 seconds, 7% chance
Diminished Armor - -25 armor for 20 seconds, 14% chance
Softening - -35 armor for 20 seconds, 7% chance
Crack Defenses - -45 armor, 5% chance
Pollutant - -65 armor
and combat slow (lv 15 Still Water) for 15 seconds
Cry of the Ancients - -75 armor and decrease target's damage by 10%, 15
seconds
Bleeding
These effects apply a bleed damage over time. This damage stacks with fire
effects. Most of these effects stack with zealot bleeds, but not always player
skills. Damage listed is damage per second.
Smogged - 1 damage, 150 seconds
Bludgeon Foe - 2 damage, 60 seconds
Bloodshed - 1-4 damage, 30 seconds
Swarm - 1-4 damage, 30 seconds
Stabbing - 4 damage, 15 seconds
Piercing - 5 damage, 15 seconds
Cry of the Ancients - 6 damage, 15 seconds
Slash - 6 damage, 15 seconds
Wounding - 6 damage, 15 seconds
Maiming - 7 damage, 15 seconds
Fray Flesh - 7 damage, 15 seconds
Spill Blood - 7 damage, 30 seconds, 5% chance
Crippling - 8 damage, 15 seconds
Blood Poisoning - 8 damage, 15 seconds, 5% chance
Envenom - 8 damage, 8 vigor damage, 20 seconds
Stinger - 8 damage, 8 vigor damage, 15 seconds, 20% chance
Star Fire - 4-12 damage, 15 seconds
Squash - 9 damage, 15 seconds
Puncture Flesh (1) - 9 damage, 15 seconds
Puncture Flesh (2) - 9 damage, 15 seconds
Violent Slash - 9 damage, 10 seconds, 15% chance
Infected Wounds - 8-10 damage, 20 seconds
Infected Wounds - 8-10 damage, 20 seconds
Hemorrhagic Fever - 10 damage, 15 seconds, 15% chance
Oppressive Hit - 8-12 damage, 15 seconds
Electrostatic Pulse - 4-16 damage, 30 seconds
Gravesend - 6-15 damage, 15 seconds, does not stack with similar effects
Seeping Wounds - 10-12 damage, 20 seconds
Seeping Wounds - 10-12 damage, 20 seconds
Blunt Dissection - 4-19 damage, 15 seconds
Weeping Wounds - 4-19 damage, 15 seconds
Deep Slash - 12 damage, 15 seconds
Wasps Unleashed -
12-13 damage, 20 seconds, 12% chance
Vindicate (2) - 8-18 damage, 15 seconds, 5% chance
Bone Dust - 12-15 damage, 15 seconds
Lasting Wounds - 15-18 damage, 20 seconds
Lasting Wounds - 15-18 damage, 20 seconds
Slice and Dice - 15-22 damage, 10 seconds, 10% chance, stacks with other
bleeds
Shredder - 15-22 damage, 20 seconds, 2% chance, stacks only with Slice
and Dice
Avenge - 15-24 damage, 20 seconds
Deadly Fangs - 15-24 damage, 20 seconds
Pain - 19-20 damage, 15 seconds
Gash - 19-22 damage, 15 seconds, 11% chance, does not stack with similar
effects
Queen's Rage - 19-22 damage, 15 seconds, 10% chance, does not stack with
similar effects
Venesection - 20-22 damage, 15 seconds, 10% chance, does not stack with
similar effects
Imbed - 15-28 damage,
20 seconds, 8% chance
Dust Trail - 20-30 damage, 15 seconds
Shade Storm - 20-32 damage, 15 seconds, does not stack with similar
effects
Dry Withering Wind - 22-30 damage, 15 seconds
Tera Strike - 23-30 damage, 15 seconds
Scarify - 22-32 damage, 15 seconds, 10% chance
Horrible Affliction -
24-32 damage in 10 meter radius, 15 seconds, 5% chance
Curdle Blood - 28-32
damage, 15 seconds, 8% chance, stacks with similar effects. Screams can be heard
when this effect hits
Curdle Blood - 28-32 damage, 15 seconds, 8% chance
Fulminate - 28-32 damage, 15 seconds, 8% chance
Griever - 28-32 damage, 15 seconds, 8% chance
Vandalize - 28-32 damage, 15 seconds, 8% chance
Mineralize - 28-32 damage, 15 seconds, 8% chance
Mineralize - 28-32 damage, 15 seconds, 8% chance
Cut and Tear - 29-32
damage, 10 seconds, 12% chance, does not stack with similar effects
Combat Delay
These effects reduce the combat delay stat of a weapon, making it faster.
They do not stack with each other.
Balanced -2 combat delay
Light Weight -4 combat delay
Calibrated -6 combat delay
Celerity -8 combat delay
Alacrity -10 combat delay
Alabaster Mirra Essence -20% combat delay, -20% vigor cost
Counterattack
These effects counter attacks on the wielder with instant armor-piercing
damage or debuffs. This category also includes reflect effects.
Countering 120-150 damage, 5% chance
Fast Counter Attacks 120-180 damage, 10% chance
Vindicate (1) 100-200 damage, 15% chance
Counterattack 140-240
damage, 25% chance
The Revenger 280-320 damage, 7% chance
Frangere -30 armor for 30 seconds, 3% chance
Brittle Skin -40 armor for 30 seconds, 3% chance
Brittle Bones -50 armor for 30 seconds, 5% chance
Cursed Mirror 100-300 vigor damage, 7% chance
Cursed Reflection 200-500 damage, 7% chance
Echo reflect 15% damage, 30% chance
Critical Hit
These effects modify the chance to crit on a weapon. They do not stack
with each other, but they add to any natural critical bonus on the item.
Clave +1% critical hit
Laming +2% critical hit
Mangle +3% critical hit
Beryl Mirra Essence +8% critical hit
Damage Variance
These effects reduce the damage variance of the weapon, increasing it's
minimum damage. They do not stack with each other.
Keen-Edge lower damage variance
Keen-Edge lower damage variance by 6%, 5 hours
Sharpened-Edge lower damage variance
Burning-Edge lower damage variance, deals 1-4 fire damage for 60 seconds,
10% chance. Spawns on loot as two separate effects with the same name. The fire
portion of this spell can be bound, but not the variance.
Jet Mirra Essence lower damage variance by 45%
Disease
These effects apply a disease-based vigor drain over time for the duration
listed. The damage listed is damage per second.
Sickness 4 damage, 15 seconds
Illness 8 damage, 15 seconds
Disease 12 damage, 15 seconds
Contagion 16 damage, 15 seconds
Malaise 20 damage, 15 seconds
Heat Stroke 20 damage, 15 seconds
Poisoned Flail 20-23 damage, 15 seconds
Diamond Cinders 23 damage, 15 seconds
Enervation
These effects apply a lightning-based vigor drain over time for the
duration listed. The damage listed is damage per second.
Spark 4 damage, 15 seconds
Voltage 8 damage, 15 seconds
Lightning 12 damage, 15 seconds
Electricity 16 damage, 15 seconds
Conductivity 20 damage, 15 seconds
Hand of Lightning 18-25 damage, combat speed debuff, 15 seconds, 5%
chance, does not stack with similar effects
Suffering Storm 20-25 damage, 15 seconds
Sickening Storm 25-30 damage, 15 seconds
Experience Bonus
These effects add a debuff and visual effect to the target. While under
this effect, the target awards bonus experience to the wielder and fellowship if
killed.
Inflate +3% experience, 15 seconds
Lasting Inflate +3% experience, 30 seconds
Fellowship Buffs
These effects affect the user and their entire fellowship, and stack with
all other effects unless otherwise noted.
Armalcolite +10 armor, does not stack with Guard
Aura Blood Ward 30% immunity from bleeding effects, replaces similar
effects
Battle-Ready +25 damage
Fellow's Rage +25 damage
Fellow's Resource +250 vigor
Guard +15 armor, does not stack with Armalcolite
Meta Health +40% health regeneration out of combat, stacks with similar
effects
Nature's Requital +50 health
Restorative Aura -40 vigor cost, does not stack with Beryl Mirra or Vigor
Cache effects
Wrench Block 5% chance to absorb all damage from an attack
Fire
These effects set the target on fire for damage over time, for the
duration listed. These effects stack with bleed damage effects and some player
fire skills. Damage listed is damage per second.
Burning-Edge 1-4 damage, 60 seconds, 10% chance. Spawns on loot as two
separate effects with the same name. The fire portion of this spell can be
bound, but not the variance.
Smoldering 5 damage, 15 seconds
Flame 6 damage, 15 seconds
Blaze 7 damage, 15 seconds
Conflagration 8 damage, 15 seconds
Star Fire 4-12 damage, 15 seconds
Inferno 9 damage, 15 seconds
Flame Sunder 10-12 damage, 20 seconds
Flamesoak 4-19 damage, 15 seconds
Rashan's Forging Fire 14-18 damage, 20 seconds
Flame Maim 15-22 damage, 10 seconds
Rotted Core (2) 20
damage, 15 seconds, 5% chance
Fiery Coals 20-22 damage, 15 seconds, does not stack with similar effects
Total Annihilation 20-22 damage, 15 seconds, 5% chance, does not stack
with similar effects
Flame Mark 20-24 damage, 15 seconds
Adastral's Fire 27
damage, 8 seconds, 15% chance
Rouge Mirra Essence 30 damage, 10 seconds, 10% chance
Ice
These effects apply a run speed debuff to the target, and tend to stack
with numbing effects or other non-ice run debuffs.
Cold slow target's run speed
Frost slow target's run speed
Ice slow target's run speed
Glacier slow target's run speed
Instant Damage
These effects have a percentage chance to add bonus armor-piercing damage
to attacks and skills. The average damage per hit is listed in brackets. For hit
chances that are unknown, 10% is assumed. All of these effects stack with other
instant damage, but not themselves. A Violent Strike and Icy Crux, for instance,
would both work on the same weapon, but two Violent Strikes would not.
Demise [?] Target is hit for massive damage, 5% chance
Bash Foe [5] 50 damage, 10% chance
Impaling [9] 300 damage, 3% chance
Tera Punch [10] 100-400 damage, 4% chance
Flatten [15] 150 damage and knockback
Dark Venom [15] 500 health and vigor damage, PvM only, 3% chance
Talon Arrow [17.5] 150-200 damage
Shadow Blade [20] 200 damage (Slithis
Hunt quest reward)
Skull Crack [20] 400 damage, 20% chance
Foul Spray [20] 350-450 damage, 5% chance
Violent Strike [22.1] 280-350 damage and 300-400 vigor damage, 7% chance
Splinterize [22.5] 100-200 damage, 15% chance
Explode [25] 200-300 damage, 10% chance
Meteor Detonation
[25] 400-600 damage, 5% chance
Monouga's Crushing Blow [27.5] 250-300 damage, 10% chance
Cesta Whip [30] 100 damage, 30% chance
Castigate [30.6] 340-425 damage, 8% chance
Icy Crux [35.3] 325-380 damage, 10% chance
Lightning
These effects deal instantaneous damage to the target's vigor. Some of
them also have a visual lightning effect on striking. There is an immunity for a
few seconds after being struck with this effect.
Jarring 10-25 vigor damage
Halo 30-35 vigor damage
Wrenching 30-45 vigor damage
Cascade 55-65 vigor damage
Corona 70-85 vigor damage
Jolting 75-85 vigor damage
Blasting 95-110 vigor damage
Deplete 120 vigor damage
Sap 155 vigor damage
Exhaust 200 vigor damage
Arcing 300-320 vigor damage
Gasting 300-380 vigor damage
Traumatism 380-440 vigor damage
Numbing
These effects apply a run speed debuff to the target, and tend to stack
with ice effects or other non-numbing run debuffs.
Deadening slow target's run speed
Insensateness slow target's run speed
Numbing slow target's run speed
Smashing slow target's run speed
Foul Goop slow target's combat and run speed, equivalent to Force
Force slow target's run speed
Diamond Cloud slow target's run speed, 15 seconds, 40% chance
Poison
These effects apply a combat speed debuff. They stack with water slows and
player skills, but do not stack with poison-based player skills.
Weak Poison slow target's combat speed, equivalent to lv 5 Still Water
Weak Venom slow target's combat speed, equivalent to lv 10 Still Water
Poison slow target's combat speed, equivalent to lv 15 Still Water
Venom slow target's combat speed, equivalent to lv 20 Still Water
Foul Goop slow target's combat and run speed, equivalent to lv 20 Still
Water
Toxicity slow target's combat speed, equivalent to lv 25 Still Water
Bludgeon Foe (1) slow target's combat speed, equivalent to lv 25 Still
Water, 10% chance
Percussion slow target's combat speed, equivalent to lv 25 Still Water,
18% chance
Sapped Strength slow target's combat speed, equivalent to lv 25 Still
Water, 5% chance
Subdue slow target's
combat speed, equivalent to lv 25 Still Water, 5% chance
Requirement Reduction
These effects reduce the wield requirement of the item. Splendor will
override Grace, but will stack with Mystique.
Grace reduced level requirement
Splendor reduced level requirement
Mystique reduced arcane lore requirement
Mystique -5 arcane lore requirement, permanent
Skill Bonus
These effects add bonuses to your character's skills as listed. Multiple
spells with the same skill bonus or name do not stack. These items will not
bestow a skill on a player that they don't already have.
Adeptness +5 to adept skill for the specified class
Bombarder's Ally +3
Sabotage, Barrage, Precision Targetting
Fangtooth +2 Maul,
Mortar, Hailstorm
Hand of Thunder +2
Lightning Bolt, Eye of the Storm, Charged Air, Thunder Clap, Ionize
Lilitha's Blessing
+4 Lilitha's Vengeance
Nature's Reward +5
Nature's Aid, Crushing Jaws, Rabies, Fiery Jaws
Queen's Cage +4
Queen's Defender
Tactician's Blessing
+3 Armor Piercing, Large Turret, Slough Field. Does not stack with other
skill-boosting effects
Tork's Arm +2 Rapid
Fire, Barrage. Does not stack with other skill-boosting effects
Slayer
These effects deal bonus armor-piercing damage to the specified monster
type. The damage displays separately in the combat log. Bonus damage dealt is
equal to spellcraft of the effect, but the spellcraft is a hidden number at this
time.
Slayer (Armoredillo) bonus damage to creatures of this type
Slayer (Banderling) bonus damage to creatures of this type
Slayer (Burun) bonus damage to creatures of this type
Slayer (Burun) +30 damage to Burun (Slay
the Broodmother quest)
Slayer (Eli) bonus damage to creatures of this type
Slayer (Erobal) bonus damage to creatures of this type
Slayer (Flayer) bonus damage to creatures of this type
Slayer (Gigurath) bonus damage to creatures of this type
Slayer (Gurog) bonus damage to creatures of this type
Slayer (Mimbu) bonus damage to creatures of this type
Slayer (Moarsman) bonus damage to creatures of this type
Slayer (Mucor) bonus damage to creatures of this type
Slayer (Nefane) bonus damage to creatures of this type
Slayer (Niffis) bonus damage to creatures of this type
Slayer (Olthoi) +30 damage to Olthoi (New
Burun Threat quest)
Slayer (Reedshark) bonus damage to creatures of this type
Slayer (Sclavus) bonus damage to creatures of this type
Slayer (Scraven) bonus damage to creatures of this type
Slayer (Spawn) bonus damage to creatures of this type
Slayer (Thornling) bonus damage to creatures of this type
Slayer (Tyrant) bonus damage to creatures of this type
Grim Hit bonus damage to Armoredillos, Shreths and Waraths
Mete Out bonus
damage to Armoredillos, Bloodstones, Reedsharks and Shreths
Nemesis Slayer +50 damage to Burun, Drudges and Gurog. Stacks with other
slayer effects.
Slaughter 1% chance
of crippling attack on Armoredillos, Golems and Gurog
Torment Undead +60
damage to Mumiyah and Undead
Tyrant Slayer +50
damage to Tyrants
Stasis
These effects cause the target to use more vigor with special attacks, as
well as slowing in-combat regeneration.
Punishment (1) +70
vigor cost penalty, 30 seconds, 5% chance
Stasis +60-75 vigor cost penalty, 60 seconds, -20% regeneration rate
Stuns
These effects completely stun target for the duration listed. They do not
work on other players.
Earthshine Target is
stunned and blinded for 15 seconds, 5% chance, only affects monsters
Slumgum Stun and
encase a monster in wax for 15 seconds, 5% chance, only works on monsters
Slumgum Stun and encase a monster in wax for 15 seconds, 5% chance, only
works on wasp nests with 150+ arcane lore
Spirit Snare Stun
target with ancestral spirit for 15 seconds, 5% chance, only works on monsters
Unique Effects
These effects do not fit into any other category. They tend to stack with
all other effects unless otherwise noted, but will not stack with themselves.
Amber Mirra Essence Increase rate of harmonic homing by 10% (charged) or
20% (overcharged)
Cherish (1) +50
health
Cherish (2) +200
vigor
Contaminate
Contaminates target with a pox. If not cured by a Sage in 30 seconds, flames
erupt from the victim dealing 4-10 damage over 15 seconds to any nearby
Decoy Creates a taunting decoy for 60 seconds
Deteriorate Reduce
target's magic attack and defense, 30 seconds
Dwindle Reduces target's damage by 40 for 20 seconds, 10% chance
Frosty Gloom Reduce
combat speed for 10 seconds, then deal 7-15 damage for 15 seconds. Does not
stack with similar effects
Infusion +30 health,
+30 vigor.
Major Shielding
Increases missile defense, does not stack with Shielding jewelry
Mega Heal Every ten minutes, you are surrounded in a healing light for 15
seconds. It will heal the user periodically for 400-600
Preservation
Increase to magic defense
Protectant Absorb
10% damage, 15% chance, does not stack with similar effects
Punishment (2) As
long as the target stays in combat, heath will be lost, lasts 30 seconds, 5%
chance
Rotted Core (1) Affects wielder; healing spells do not always work to
full potential
Self-Doubt -25 to
target's damage for 20 seconds, 10% chance, does not stack with similar effects
Shower of Pebbles
Target is pelted with a shower of pebbles, causing temporary blindness and
lowering the target's melee and missile skills, 5% chance
Surestrike +50 mastery bonus
Toxic Fumes -50 offensive mastery to wielder
Vigor Cache
This effect casts a buff on the wielder which reduces vigor used for
skills. This effect does stack with effects that modify the vigor cost on a
weapon, but does not stack with Beryl Mirra on armor. These spells typically
will not reduce a skill's cost below half of its base cost.
Vigor Cache -10-25 vigor cost
Vigor Splash -25
vigor cost
Dabbler's Benefit
-40 vigor cost
Deflate -40 vigor cost
Divine Sanction -40 vigor cost
Restorative Aura -40
vigor cost to fellowship
Vigor Cost
These effects modify the vigor cost on a weapon. Because they modify the
weapon instead of buffing the user, they stack with Vigor Cache effects and
Beryl Mirra.
Plated -2 vigor cost
Alloyed -4 vigor cost
Light -6 vigor cost
Gossamer -8 vigor cost
Ether -10 vigor cost
Alabaster Mirra Essence -20% combat delay, -20% vigor cost
Wards
These are defensive effects, giving their users a percentage chance to
completely ignore a certain type of attack.
Armor Ward complete immunity to armor reducing effects, 15% chance
Blood Ward complete immunity to bleed effects, 15% chance
Disease Ward complete immunity to disease effects, 15% chance
Flame Ward complete immunity to fire effects, 15% chance
Poison Ward complete immunity to poison effects, 15% chance
Water
These effects apply a combat speed debuff. They stack with poison slows
and player skills, but do not stack with water-based player skills.
Stream slow target's combat speed, equivalent to lv 5 Still Water
River slow target's combat speed, equivalent to lv 10 Still Water
Wave slow target's combat speed, equivalent to lv 15 Still Water
Tide slow target's combat speed, equivalent to lv 20 Still Water
Sea slow target's combat speed, equivalent to lv 25 Still Water
Slog slow target's
combat speed, equivalent to lv 25 Still Water
Shield Spell Effects
These are all of the known spell effects that can be found on a shield.
= Spell can be bound and found in normal loot
=
Spell can be bound, but is only found on certain unique items
= Spell cannot be bound
= Spell can only
be found as an Ort
Absorb
These effects add a chance to avoid a certain percentage of damage from
any melee, missile or magic attack. They do not stack with each other.
Alabaster Mirra Essence Absorbs some damage, 5% chance
Buffer Absorbs 12% damage, 10% chance
Absorption Absorbs 2-12% damage, 20% chance
Major Absorption Absorbs 8-14% damage, 20% chance
Armor Bonus
These effects add armor rating to a shield. Multiple bonuses to the same
shield do not stack, and higher effects will override lower ones.
Rouge Mirra Essence +8 armor
Combat Delay
These effects reduce the combat delay stat of a shield, making it faster.
They do not stack with each other.
Jet Mirra Essence -10 combat delay
Damage Bonus
These effects add to shield damage. They stack with Emblem of Might, but
not each other.
Bone Splitter +2-3 damage
Flesh Ripper +4-7 damage
Soul Render +8-11 damage
Damage Variance
These effects raise the minimum damage on a shield, thereby increasing
their average damage potential. They do not stack with each other.
Keen Edge Lowers damage variance by 6% for 5 hours.
Reflection
These effects have a chance to reflect damage on your attacker. They do
not stack with each other.
Prongs Reflect 10%, 15% chance
Reaction Reflect 15%, 10% chance
Requirement Reduction
These effects reduce the wield requirement of the item. Splendor will
override Grace, but will stack with Mystique.
Grace -1 level
Splendor -2 levels
Mystique Reduced arcane lore requirement
Vigor Cache
This effect casts a buff on the wielder which reduces vigor used for
skills. It does not stack with a similar spell on a weapon or piece of armor.
These spells typically will not reduce a skill's cost below half of its base
cost.
Beryl Mirra Essence -30 vigor cost
Unique Effects
These effects do not fit into any other category. They tend to stack with
all other effects unless otherwise noted, but will not stack with themselves.
Amber Mirra Essence Increase defensive masteries by 20 (charged) or 30
(overcharged)
Blessed Life Regenerate health in combat, does not stack with similar
effects
Bog -75 damage for 60 seconds, 40% chance, PvM only. Target is forever
immune to this effect afterwards
Deadly Crush +2 to all shield skills
Moon-Rays +110 vigor for fellowship
Profuse Bleeding 2-8 damage per second, over 60 seconds
Stasis -20% regeneration, +60-75 vigor cost penalty to target for 60
seconds