## Crafting: Spell Effects

### Spell Effects Guide

Guide provided by: Billy Mountain

## Armor Spell Effects

These are all of the known spell effects that can be found on armor.

= *Spell can be bound and found in normal loot*

= *Spell can be bound, but is only found on certain unique items*

= *Spell cannot be bound*

= *Spell can only be found as an Ort*

### Absorb

*These effects add a chance to avoid a certain percentage of damage from
any melee, missile or magic attack. They do not stack with each other.*

**Alabaster Mirra Essence** Absorbs some damage, 5% chance

**Shadow Wings** Absorb all damage occasionally (Potential reward from
Slithis Hunt quest)

### Armor Bonus

*These effects add armor rating to a piece of armor. Multiple bonuses to
the same armor piece do not stack, and higher effects will override lower ones.
The bonus for Impenetrability and Imperviousness varies by spellcraft.*

**Sturdiness** +1 armor

**Thickness** +2 armor

**Renitence** +3 armor

**Impenetrability** +4-5 armor

**Imperviousness** +5-7 armor

**Rouge Mirra Essence** +8 armor

### Class (Empyrean)

*These effects can spawn on Empyrean breastplates, and they require a
certain class specialization to wield. They will stack with skill bonus items,
but not other class bonus items.*

**Elevation** +1-10 Templar adept, +1-12 damage

**Rituals** +1-10 Hieromancer adept, -10-60 vigor cost

**Visions** +1-10 Mentalist adept, +1-12 damage

### Class (Human)

*These effects can spawn on Human breastplates, and they require a certain
class specialization to wield. They will stack with skill bonus items, but not
other class bonus items.*

**Drawing** +1-10 Enchanter adept, -10-60 vigor cost

**Posturing** +1-10 Defender adept, +1-12 damage

**Promises** +1-10 Ranger adept, +1-12 damage

**Prowl** +1-10 Bounty Hunter adept, +1-12 damage

**Thaumaturge** +1-10 Sorcerer adept, -10-60 vigor cost

**Voltaic Energy** +1-10 Alchemist adept, +1-12 damage

### Class (Lugian)

*These effects can spawn on Lugian breastplates, and they require a certain
class specialization to wield. They will stack with skill bonus items, but not
other class bonus items.*

**Brawn** +1-10 Juggernaut adept, +1-12 damage

**Elemental Blast** bonus to Energy Blast skill and damage

**Matterite** +1-10 Elementalist adept, -10-60 vigor cost, currently believed
to be bugged and non-functional

**Rage** +1-10 Berserker adept, +1-12 damage

**Scheming** +1-10 Armor-piercing skill, -10-60 vigor cost

**Scheming** +1-10 Grapeshot skill, -10-60 vigor cost

**Scheming** +1-10 Rapid Fire skill, -10-60 vigor cost

**Scheming** +1-10 Repair skill, -10-60 vigor cost

**Scheming** +1-10 Slough Field skill, -10-60 vigor cost

**Scheming** +1-10 Wall of Ice skill, -10-60 vigor cost

**Strong Arms** +1-10 Raider adept, +1-12 damage

**Winter's Chill** bonus to Winter's Blast skill and damage

**Wisdom** +1-10 Sage adept, -10-60 vigor cost

### Class (Tumerok)

*These effects can spawn on Tumerok breastplates, and they require a
certain class specialization to wield. They will stack with skill bonus items,
but not other class bonus items.*

**Brute** +1-10 Feral Intendent adept, +1-12 damage

**Convoking** +1-10 Ancient Malediction skill

**Convoking** +1-10 Astral Hunters skill

**Convoking** +1-10 Familial Warmth skill

**Convoking** +1-10 Ghost of the Past skill

**Convoking** +1-10 Intervention skill

**Convoking** +1-10 Invoke the Spirits skill

**Convoking** +1-10 Seal of Hazahtu skill

**Convoking** +1-10 Tormenting Gale skill

**Devout** +1-10 Zealot adept, +1-12 damage

**Dreamer** +1-10 Clawbearer adept, +1-12 damage

**Gift** +1-10 Healer adept, 10-60 lower vigor cost

**Hive** +1-10 Hivekeeper adept, +1-12 damage

**Spirit** +1-10 Invoker adept, +3-5% vigor regeneration

### Combat Delay

*These effects reduce the combat delay stat of armor, making it faster.
They do not stack with each other.*

**Jet Mirra Essence** -10 combat delay

### Skill (Empyrean)

*These effects can spawn on Empyrean gloves. They will stack with class
bonus items, but not other skill bonus items. As the spellcraft increases, the
damage increases, but the skill bonus actually decreases. Numbers reflect the
range of spellcraft 1 to 55, which is the maximum effect.*

**Brilliance** +7-2 Brilliance skill, +3-18 damage

**Death Blow** +7-2 Pummel(?) skill, +3-18 damage

**Demoralize** +7-2 Demoralize skill, +3-18 damage

**Draw Blood** +7-2 Draw Blood skill, +3-18 damage

**Enfeebling Arc** +7-2 Enfeebling Arc skill, +3-18 damage

**Exacting Force** +7-2 Exacting Force skill, +3-18 damage

**Illumination** +7-2 Illumination skill, +3-18 damage

**Perfect Light** +7-2 Perfect Light skill, +3-18 damage

**Phase** +7-2 Phase skill, +3-18 damage

**Placate** +7-2 Placate skill, +3-18 damage

**Plasma Wave** +7-2 Plasma Wave skill, +3-18 damage

**Protecting Sphere** +7-2 Protecting Sphere skill, +3-18 damage

**Salvation** +7-2 Salvation skill, +3-18 damage

**The Decimator** +7-2 Decimate skill, +3-18 damage

**The Pummeled** +7-2 Pummel skill, +3-18 damage

**Stumble** +7-2 Stumble skill, +3-18 damage

### Skill (Human)

*These effects can spawn on Human gloves. They will stack with class bonus
items, but not other skill bonus items. As the spellcraft increases, the damage
increases, but the skill bonus actually decreases. Numbers reflect the range of
spellcraft 1 to 55, which is the maximum effect.*

**Adrenaline** +7-2 Adrenaline skill, +3-18 damage

**Biding** +7-2 Bide skill, +3-18 damage

**Blinding Rage** +7-2 Blind Rage skill, +3-18 damage

**Burning** +7-2 Flame Bolt skill, +3-18 damage

**Calming** +7-2 Inner Calm skill, +3-18 damage

**Combustion** +7-2 Spontaneous Combustion skill, +3-18 damage

**Doom** +7-2 Impending Doom skill, +3-18 damage

**End Game** +7-2 End Game skill, +3-18 damage

**Explosion** +7-2 Exploding Arrow skill, +3-18 damage

**Eye Rake** +7-2 Eye Rake skill, +3-18 damage

**Feathers** +7-2 Featherweight skill, +3-18 damage

**Fiery Arrows** +7-2 Fire Arrow skill, +3-18 damage

**Gated Arrow** +7-2 Gated Arrow skill, +3-18 damage

**Guided Arrows** +7-2 Guided Arrow skill, +3-18 damage

**Hamstring** +7-2 Hamstring skill, +3-18 damage

**Infection** +7-2 Disease Arrow skill, +3-18 damage

**Insulting** +7-2 Insult skill, +3-18 damage

**Meddling** +7-2 Interlope skill, +3-18 damage

**Mending** +7-2 Mend skill, +3-18 damage

**Poison Arrows** +7-2 Poison Arrow skill, +3-18 damage

**Quick Snap** +7-2 Point Blank skill, +3-18 damage

**Recouping** +7-2 Recoup skill, +3-18 damage

**Recovery** +7-2 Rushed Recovery skill, +3-18 damage

**Ruthlessness** +7-2 Cutthroat skill, +3-18 damage

**Siphoning** +7-2 Vigor Siphon skill, +3-18 damage

**Slithering Flames** +7-2 Slithering Flames skill, +3-18 damage

**Stance** +7-2 Defensive Stance skill, +3-18 damage

**Striking** +7-2 Kidney Strike skill, +3-18 damage

**Strong Pull** +7-2 Strong Pull skill, +3-18 damage

**Thrashing** +7-2 Hail of Blows skill, +3-18 damage

**Two Strikes** +7-2 Twin Blades skill, +3-18 damage

**Unpredictable Blow** +7-2 Unpredictable Blow skill, +3-18 damage

**Wild Blow** +7-2 Peripheral Blow skill, +3-18 damage

### Skill (Lugian)

*These effects can spawn on Lugian gloves. They will stack with class bonus
items, but not other skill bonus items. As the spellcraft increases, the damage
increases, but the skill bonus actually decreases. Numbers reflect the range of
spellcraft 1 to 55, which is the maximum effect.*

**Battle Cries** +7-2 Battle Cry skill, +3-18 damage

**Bleeding** +7-2 Triangle Wound skill, +3-18 damage

**Burgeoning Will** +7-2 Burgeoning Will skill, +3-18 damage

**Conquering** +7-2 Subjugate skill, +3-18 damage

**Cross Attacks** +7-2 Cross Attack skill, +3-18 damage

**Deep Wounds** +7-2 Deep Wound skill, +3-18 damage

**Detonizing** +7-2 Detonate skill, +3-18 damage

**Dust Devil** +7-2 Dust Devil skill, +3-18 damage

**Excitation** +7-2 Excitation skill, +3-18 damage

**Forked Bolts** +7-2 Forked Bolt skill, +3-18 damage

**Frost** +7-2 Frostbite skill, +3-18 damage

**Ignoring** +7-2 Ignore skill, +3-18 damage

**Internalizing** +7-2 Internalize Suffering skill, +3-18 damage

**Life Cycle** +7-2 Life Cycle skill, +3-18 damage

**Life Giving** +7-2 Give Life skill, +3-18 damage

**Life Sap** +7-2 Sapping Life skill, +3-18 damage

**Lure** +7-2 Lure skill, +3-18 damage

**Neurotoxin** +7-2 Neurotoxin skill, +3-18 damage

**Obliteration** +7-2 Obliterate skill, +3-18 damage

**Periodic Recovery** +7-2 Periodic Recovery skill, +3-18 damage

**Point Blank** +7-2 Point Blank skill, +3-18 damage

**Reap Essence** +7-2 Reap Essence skill, +3-18 damage

**Routing** +7-2 Rout skill, +3-18 damage

**Quake** +7-2 Earthquake skill, +3-18 damage

**Quicken Pulse** +7-2 Quicken Pulse skill, +3-18 damage

**Sacking** +7-2 Harry skill, +3-18 damage

**Sapping Will** +7-2 Sapping Will skill, +3-18 damage

**Seething** +7-2 Pain Touch skill, +3-18 damage

**Self Centering** +7-2 Center Self skill, +3-18 damage

**Shield Bash** +7-2 Shield Bash skill, +3-18 damage

**Smiting** +7-2 Smite skill, +3-18 damage

**Suffering** +7-2 Imminent Suffering skill, +3-18 damage

**Surge Stepping** +7-2 Surge Step skill, +3-18 damage

**Tendon Cut** +7-2 Cut Tendon skill, +3-18 damage

**Throwing** +7-2 Double Throw skill, +3-18 damage

**Twisted Wounds** +7-2 Wound Twister skill, +3-18 damage

**Unbalancing** +7-2 Unbalance skill, +3-18 damage

**Vortex** +7-2 Vortex skill, +3-18 damage

**Walloping** +7-2 Windup skill, +3-18 damage

**Weaken Resolve** +7-2 Weaken Resolve skill, +3-18 damage

**Wellspring** +7-2 Wellspring skill, +3-18 damage

**Wind** +7-2 Wind's Blessing skill, +3-18 damage

### Skill (Tumerok)

*These effects can spawn on Tumerok gloves. They will stack with class
bonus items, but not other skill bonus items. As the spellcraft increases, the
damage increases, but the skill bonus actually decreases. Numbers reflect the
range of spellcraft 1 to 55, which is the maximum effect.*

**Acumen** +7-2 Acumen skill, +3-18 damage

**Avert Eyes** +7-2 Avert Eyes skill, +3-18 damage

**Bastillion** +7-2 Bastion skill, +3-18 damage

**Besiege** +7-2 Besiege skill, +3-18 damage

**Blood Tithe** +7-2 Blood Tithe skill, +3-18 damage

**Charged Air** +7-2 Charged Air skill, +3-18 damage

**Compound Fracture** +7-2 Compound Fracture skill, +3-18 damage

**Double Thrust** +7-2 Double Thrust skill, +3-18 damage

**Devastation** +7-2 Devastate skill, +3-18 damage

**Echoes** +7-2 Echoed Blow skill, +3-18 damage

**Esprit** +7-2 Esprit skill, +3-18 damage

**Eviscerate** +7-2 Eviscerate skill, +3-18 damage

**Eye of the Storm** +7-2 Eye of the Storm skill, +3-18 damage

**Gore** +7-2 Gore skill, +3-18 damage

**Harming** +7-2 Harm skill, +3-18 damage

**Healing** +7-2 Heal skill, +3-18 damage

**Hunger** +7-2 Hunger skill, +3-18 damage

**Hurricane** +7-2 Hurricane skill, +3-18 damage

**Ionizing** +7-2 Ionize skill, +3-18 damage

**Infected** +7-2 Infect skill, +3-18 damage

**Lightning Strike** +7-2 Lightning Strike skill, +3-18 damage

**Lunging** +7-2 Lunge skill, +3-18 damage

**Piercing** +7-2 Penetrate skill, +3-18 damage

**Resuscitation** +7-2 Resuscitate skill, +3-18 damage

**Revitalize** +7-2 Revitalize skill, +3-18 damage

**Spiritual Malady** +7-2 Spiritual Malady skill, +3-18 damage

**Splinter Bone** +7-2 Splinter Bone skill, +3-18 damage

**Tail Stance** +7-2 Tail Stance skill, +3-18 damage

**Thornskin** +7-2 Thornskin skill, +3-18 damage

**Thunder Clap** +7-2 Thunder Clap skill, +3-18 damage

**Volley** +7-2 Volley skill, +3-18 damage

**Victimizing** +7-2 Victimize skill, +3-18 damage

**Wingedfoot** +7-2 Wingfoot skill, +3-18 damage

### Multi-Skill

*These effects spawn on gloves of the appropriate race. They give a bonus
to multiple skills, but no bonus to damage.*

**Ailments** (Tumerok) Infect, Spiritual Malady

**Annihilator** (Lugian) Lure, Shield Bash, Obliterate

**Assassination** (Human) Peripheral Blow, Cutthroat, Kidney Strike

**Begrudger** (Human) Begrudge, Twin Blades, Hail of Blows

**Desirer** (Tumerok) Lightning Strike, Stolen Youth, Hunger

**Gouge** (Tumerok) Gore, Eviscerate

**Harvestman** (Lugian) Neurotoxin, Deep Wound, Reap Essence

**Many Feats** (Human) Insult, Blind Rage, Bide

**Tailswipe** (Tumerok) Besiege, Devastate

### Requirement Reduction

*These effects reduce the wield requirement of the item. *

**Grace** -1 level

### Vigor Cache

*This effect casts a buff on the wielder which reduces vigor used for
skills. This effect does stack with effects that modify the vigor cost on a
weapon, but does not stack with a similar spell on a weapon. These spells
typically will not reduce a skill's cost below half of its base cost.*

**Beryl Mirra Essence** -30 vigor cost

### Unique Effects

*These effects do not fit into any other category. They tend to stack with
all other effects unless otherwise noted, but will not stack with themselves.*

**Amber Mirra Essence** Increase defensive masteries by 20 (charged) or 30
(overcharged)

**Shimmer** Absorbs 12% damage, 10% chance, does not stack with similar
effects

**Sustentation** -20 vigor cost, does not stack with similar effects

## Weapon Spell Effects

These are all of the known spell effects that can be found on a weapon.

= *Spell can be bound and found in normal loot*

= *Spell can be bound, but is only found on certain unique items*

= *Spell cannot be bound*

= *Spell can only be found as an Ort*

### Armor Rending

*These effects apply an armor-reducing effect on the target for the
duration listed. They tend to stack with most player armor-reducing effects.*

**Diminishing** - -10 armor for 20 seconds, 7% chance

**Temper** - -20 armor for 20 seconds, 7% chance

**Diminished Armor** - -25 armor for 20 seconds, 14% chance

**Softening** - -35 armor for 20 seconds, 7% chance

**Crack Defenses** - -45 armor, 5% chance

**Pollutant** - -65 armor
and combat slow (lv 15 Still Water) for 15 seconds

**Cry of the Ancients** - -75 armor and decrease target's damage by 10%, 15
seconds

### Bleeding

*These effects apply a bleed damage over time. This damage stacks with fire
effects. Most of these effects stack with zealot bleeds, but not always player
skills. Damage listed is damage per second.*

**Smogged** - 1 damage, 150 seconds

**Bludgeon Foe** - 2 damage, 60 seconds

**Bloodshed** - 1-4 damage, 30 seconds

**Swarm** - 1-4 damage, 30 seconds

**Stabbing** - 4 damage, 15 seconds

**Piercing** - 5 damage, 15 seconds

**Cry of the Ancients** - 6 damage, 15 seconds

**Slash** - 6 damage, 15 seconds

**Wounding** - 6 damage, 15 seconds

**Maiming** - 7 damage, 15 seconds

**Fray Flesh** - 7 damage, 15 seconds

**Spill Blood** - 7 damage, 30 seconds, 5% chance

**Crippling** - 8 damage, 15 seconds

**Blood Poisoning** - 8 damage, 15 seconds, 5% chance

**Envenom** - 8 damage, 8 vigor damage, 20 seconds

**Stinger** - 8 damage, 8 vigor damage, 15 seconds, 20% chance

**Star Fire** - 4-12 damage, 15 seconds

**Squash** - 9 damage, 15 seconds

**Puncture Flesh (1)** - 9 damage, 15 seconds

**Puncture Flesh (2)** - 9 damage, 15 seconds

**Violent Slash** - 9 damage, 10 seconds, 15% chance

**Infected Wounds** - 8-10 damage, 20 seconds

**Infected Wounds** - 8-10 damage, 20 seconds

**Hemorrhagic Fever** - 10 damage, 15 seconds, 15% chance

**Oppressive Hit** - 8-12 damage, 15 seconds

**Electrostatic Pulse** - 4-16 damage, 30 seconds

**Gravesend** - 6-15 damage, 15 seconds, does not stack with similar effects

**Seeping Wounds** - 10-12 damage, 20 seconds

**Seeping Wounds** - 10-12 damage, 20 seconds

**Blunt Dissection** - 4-19 damage, 15 seconds

**Weeping Wounds** - 4-19 damage, 15 seconds

**Deep Slash** - 12 damage, 15 seconds

**Wasps Unleashed** -
12-13 damage, 20 seconds, 12% chance

**Vindicate (2)** - 8-18 damage, 15 seconds, 5% chance

**Bone Dust** - 12-15 damage, 15 seconds

**Lasting Wounds** - 15-18 damage, 20 seconds

**Lasting Wounds** - 15-18 damage, 20 seconds

**Slice and Dice** - 15-22 damage, 10 seconds, 10% chance, stacks with other
bleeds

**Shredder** - 15-22 damage, 20 seconds, 2% chance, stacks only with Slice
and Dice

**Avenge** - 15-24 damage, 20 seconds

**Deadly Fangs** - 15-24 damage, 20 seconds

**Pain** - 19-20 damage, 15 seconds

**Gash** - 19-22 damage, 15 seconds, 11% chance, does not stack with similar
effects

**Queen's Rage** - 19-22 damage, 15 seconds, 10% chance, does not stack with
similar effects

**Venesection** - 20-22 damage, 15 seconds, 10% chance, does not stack with
similar effects

**Imbed** - 15-28 damage,
20 seconds, 8% chance

**Dust Trail** - 20-30 damage, 15 seconds

**Shade Storm** - 20-32 damage, 15 seconds, does not stack with similar
effects

**Dry Withering Wind** - 22-30 damage, 15 seconds

**Tera Strike** - 23-30 damage, 15 seconds

**Scarify** - 22-32 damage, 15 seconds, 10% chance

**Horrible Affliction** -
24-32 damage in 10 meter radius, 15 seconds, 5% chance

**Curdle Blood** - 28-32
damage, 15 seconds, 8% chance, stacks with similar effects. Screams can be heard
when this effect hits

**Curdle Blood** - 28-32 damage, 15 seconds, 8% chance

**Fulminate** - 28-32 damage, 15 seconds, 8% chance

**Griever** - 28-32 damage, 15 seconds, 8% chance

**Vandalize** - 28-32 damage, 15 seconds, 8% chance

**Mineralize** - 28-32 damage, 15 seconds, 8% chance

**Mineralize** - 28-32 damage, 15 seconds, 8% chance

**Cut and Tear** - 29-32
damage, 10 seconds, 12% chance, does not stack with similar effects

### Combat Delay

*These effects reduce the combat delay stat of a weapon, making it faster.
They do not stack with each other.*

**Balanced** -2 combat delay

**Light Weight** -4 combat delay

**Calibrated** -6 combat delay

**Celerity** -8 combat delay

**Alacrity** -10 combat delay

**Alabaster Mirra Essence** -20% combat delay, -20% vigor cost

### Counterattack

*These effects counter attacks on the wielder with instant armor-piercing
damage or debuffs. This category also includes reflect effects.*

**Countering** 120-150 damage, 5% chance

**Fast Counter Attacks** 120-180 damage, 10% chance

**Vindicate (1)** 100-200 damage, 15% chance

**Counterattack** 140-240
damage, 25% chance

**The Revenger** 280-320 damage, 7% chance

**Frangere** -30 armor for 30 seconds, 3% chance

**Brittle Skin** -40 armor for 30 seconds, 3% chance

**Brittle Bones** -50 armor for 30 seconds, 5% chance

**Cursed Mirror** 100-300 vigor damage, 7% chance

**Cursed Reflection** 200-500 damage, 7% chance

**Echo** reflect 15% damage, 30% chance

### Critical Hit

*These effects modify the chance to crit on a weapon. They do not stack
with each other, but they add to any natural critical bonus on the item.*

**Clave** +1% critical hit

**Laming** +2% critical hit

**Mangle** +3% critical hit

**Beryl Mirra Essence** +8% critical hit

### Damage Variance

*These effects reduce the damage variance of the weapon, increasing it's
minimum damage. They do not stack with each other.*

**Keen-Edge** lower damage variance

**Keen-Edge** lower damage variance by 6%, 5 hours

**Sharpened-Edge** lower damage variance

**Burning-Edge** lower damage variance, deals 1-4 fire damage for 60 seconds,
10% chance. Spawns on loot as two separate effects with the same name. The fire
portion of this spell can be bound, but not the variance.

**Jet Mirra Essence** lower damage variance by 45%

### Disease

*These effects apply a disease-based vigor drain over time for the duration
listed. The damage listed is damage per second.*

**Sickness** 4 damage, 15 seconds

**Illness** 8 damage, 15 seconds

**Disease** 12 damage, 15 seconds

**Contagion** 16 damage, 15 seconds

**Malaise** 20 damage, 15 seconds

**Heat Stroke** 20 damage, 15 seconds

**Poisoned Flail** 20-23 damage, 15 seconds

**Diamond Cinders** 23 damage, 15 seconds

### Enervation

*These effects apply a lightning-based vigor drain over time for the
duration listed. The damage listed is damage per second.*

**Spark** 4 damage, 15 seconds

**Voltage** 8 damage, 15 seconds

**Lightning** 12 damage, 15 seconds

**Electricity** 16 damage, 15 seconds

**Conductivity** 20 damage, 15 seconds

**Hand of Lightning** 18-25 damage, combat speed debuff, 15 seconds, 5%
chance, does not stack with similar effects

**Suffering Storm** 20-25 damage, 15 seconds

**Sickening Storm** 25-30 damage, 15 seconds

### Experience Bonus

*These effects add a debuff and visual effect to the target. While under
this effect, the target awards bonus experience to the wielder and fellowship if
killed.*

**Inflate** +3% experience, 15 seconds

**Lasting Inflate** +3% experience, 30 seconds

### Fellowship Buffs

*These effects affect the user and their entire fellowship, and stack with
all other effects unless otherwise noted.*

**Armalcolite** +10 armor, does not stack with Guard

**Aura Blood Ward** 30% immunity from bleeding effects, replaces similar
effects

**Battle-Ready** +25 damage

**Fellow's Rage** +25 damage

**Fellow's Resource** +250 vigor

**Guard** +15 armor, does not stack with Armalcolite

**Meta Health** +40% health regeneration out of combat, stacks with similar
effects

**Nature's Requital** +50 health

**Restorative Aura** -40 vigor cost, does not stack with Beryl Mirra or Vigor
Cache effects

**Wrench Block** 5% chance to absorb all damage from an attack

### Fire

*These effects set the target on fire for damage over time, for the
duration listed. These effects stack with bleed damage effects and some player
fire skills. Damage listed is damage per second.*

**Burning-Edge** 1-4 damage, 60 seconds, 10% chance. Spawns on loot as two
separate effects with the same name. The fire portion of this spell can be
bound, but not the variance.

**Smoldering** 5 damage, 15 seconds

**Flame** 6 damage, 15 seconds

**Blaze** 7 damage, 15 seconds

**Conflagration** 8 damage, 15 seconds

**Star Fire** 4-12 damage, 15 seconds

**Inferno** 9 damage, 15 seconds

**Flame Sunder** 10-12 damage, 20 seconds

**Flamesoak** 4-19 damage, 15 seconds

**Rashan's Forging Fire** 14-18 damage, 20 seconds

**Flame Maim** 15-22 damage, 10 seconds

**Rotted Core (2)** 20
damage, 15 seconds, 5% chance

**Fiery Coals** 20-22 damage, 15 seconds, does not stack with similar effects

**Total Annihilation** 20-22 damage, 15 seconds, 5% chance, does not stack
with similar effects

**Flame Mark** 20-24 damage, 15 seconds

**Adastral's Fire** 27
damage, 8 seconds, 15% chance

**Rouge Mirra Essence** 30 damage, 10 seconds, 10% chance

### Ice

*These effects apply a run speed debuff to the target, and tend to stack
with numbing effects or other non-ice run debuffs.*

**Cold** slow target's run speed

**Frost** slow target's run speed

**Ice** slow target's run speed

**Glacier** slow target's run speed

### Instant Damage

*These effects have a percentage chance to add bonus armor-piercing damage
to attacks and skills. The average damage per hit is listed in brackets. For hit
chances that are unknown, 10% is assumed. All of these effects stack with other
instant damage, but not themselves. A Violent Strike and Icy Crux, for instance,
would both work on the same weapon, but two Violent Strikes would not.*

**Demise** [?] Target is hit for massive damage, 5% chance

**Bash Foe** [5] 50 damage, 10% chance

**Impaling** [9] 300 damage, 3% chance

**Tera Punch** [10] 100-400 damage, 4% chance

**Flatten** [15] 150 damage and knockback

**Dark Venom** [15] 500 health and vigor damage, PvM only, 3% chance

**Talon Arrow** [17.5] 150-200 damage

**Shadow Blade** [20] 200 damage (Slithis
Hunt quest reward)

**Skull Crack** [20] 400 damage, 20% chance

**Foul Spray** [20] 350-450 damage, 5% chance

**Violent Strike** [22.1] 280-350 damage and 300-400 vigor damage, 7% chance

**Splinterize** [22.5] 100-200 damage, 15% chance

**Explode** [25] 200-300 damage, 10% chance

** Meteor Detonation**
[25] 400-600 damage, 5% chance

**Monouga's Crushing Blow** [27.5] 250-300 damage, 10% chance

**Cesta Whip** [30] 100 damage, 30% chance

**Castigate** [30.6] 340-425 damage, 8% chance

**Icy Crux** [35.3] 325-380 damage, 10% chance

### Lightning

*These effects deal instantaneous damage to the target's vigor. Some of
them also have a visual lightning effect on striking. There is an immunity for a
few seconds after being struck with this effect.*

**Jarring** 10-25 vigor damage

**Halo** 30-35 vigor damage

**Wrenching** 30-45 vigor damage

**Cascade** 55-65 vigor damage

**Corona** 70-85 vigor damage

**Jolting** 75-85 vigor damage

**Blasting** 95-110 vigor damage

**Deplete** 120 vigor damage

**Sap** 155 vigor damage

**Exhaust** 200 vigor damage

**Arcing** 300-320 vigor damage

**Gasting** 300-380 vigor damage

**Traumatism** 380-440 vigor damage

### Numbing

*These effects apply a run speed debuff to the target, and tend to stack
with ice effects or other non-numbing run debuffs.*

**Deadening** slow target's run speed

**Insensateness** slow target's run speed

**Numbing** slow target's run speed

**Smashing** slow target's run speed

**Foul Goop** slow target's combat and run speed, equivalent to Force

**Force** slow target's run speed

**Diamond Cloud** slow target's run speed, 15 seconds, 40% chance

### Poison

*These effects apply a combat speed debuff. They stack with water slows and
player skills, but do not stack with poison-based player skills.*

**Weak Poison** slow target's combat speed, equivalent to lv 5 Still Water

**Weak Venom** slow target's combat speed, equivalent to lv 10 Still Water

**Poison** slow target's combat speed, equivalent to lv 15 Still Water

**Venom** slow target's combat speed, equivalent to lv 20 Still Water

**Foul Goop** slow target's combat and run speed, equivalent to lv 20 Still
Water

**Toxicity** slow target's combat speed, equivalent to lv 25 Still Water

**Bludgeon Foe (1)** slow target's combat speed, equivalent to lv 25 Still
Water, 10% chance

**Percussion** slow target's combat speed, equivalent to lv 25 Still Water,
18% chance

**Sapped Strength** slow target's combat speed, equivalent to lv 25 Still
Water, 5% chance

**Subdue** slow target's
combat speed, equivalent to lv 25 Still Water, 5% chance

### Requirement Reduction

*These effects reduce the wield requirement of the item. Splendor will
override Grace, but will stack with Mystique.*

**Grace** reduced level requirement

**Splendor** reduced level requirement

**Mystique** reduced arcane lore requirement

**Mystique** -5 arcane lore requirement, permanent

### Skill Bonus

*These effects add bonuses to your character's skills as listed. Multiple
spells with the same skill bonus or name do not stack. These items will not
bestow a skill on a player that they don't already have.*

**Adeptness** +5 to adept skill for the specified class

**Bombarder's Ally** +3
Sabotage, Barrage, Precision Targetting

**Fangtooth** +2 Maul,
Mortar, Hailstorm

**Hand of Thunder** +2
Lightning Bolt, Eye of the Storm, Charged Air, Thunder Clap, Ionize

**Lilitha's Blessing**
+4 Lilitha's Vengeance

**Nature's Reward** +5
Nature's Aid, Crushing Jaws, Rabies, Fiery Jaws

**Queen's Cage** +4
Queen's Defender

**Tactician's Blessing**
+3 Armor Piercing, Large Turret, Slough Field. Does not stack with other
skill-boosting effects

**Tork's Arm** +2 Rapid
Fire, Barrage. Does not stack with other skill-boosting effects

### Slayer

*These effects deal bonus armor-piercing damage to the specified monster
type. The damage displays separately in the combat log. Bonus damage dealt is
equal to spellcraft of the effect, but the spellcraft is a hidden number at this
time.*

**Slayer (Armoredillo)** bonus damage to creatures of this type

**Slayer (Banderling)** bonus damage to creatures of this type

**Slayer (Burun)** bonus damage to creatures of this type

**Slayer (Burun)** +30 damage to Burun (Slay
the Broodmother quest)

**Slayer (Eli)** bonus damage to creatures of this type

**Slayer (Erobal)** bonus damage to creatures of this type

**Slayer (Flayer)** bonus damage to creatures of this type

**Slayer (Gigurath)** bonus damage to creatures of this type

**Slayer (Gurog)** bonus damage to creatures of this type

**Slayer (Mimbu)** bonus damage to creatures of this type

**Slayer (Moarsman)** bonus damage to creatures of this type

**Slayer (Mucor)** bonus damage to creatures of this type

**Slayer (Nefane)** bonus damage to creatures of this type

**Slayer (Niffis)** bonus damage to creatures of this type

**Slayer (Olthoi)** +30 damage to Olthoi (New
Burun Threat quest)

**Slayer (Reedshark)** bonus damage to creatures of this type

**Slayer (Sclavus)** bonus damage to creatures of this type

**Slayer (Scraven)** bonus damage to creatures of this type

**Slayer (Spawn)** bonus damage to creatures of this type

**Slayer (Thornling)** bonus damage to creatures of this type

**Slayer (Tyrant)** bonus damage to creatures of this type

**Grim Hit** bonus damage to Armoredillos, Shreths and Waraths

**Mete Out** bonus
damage to Armoredillos, Bloodstones, Reedsharks and Shreths

**Nemesis Slayer** +50 damage to Burun, Drudges and Gurog. Stacks with other
slayer effects.

**Slaughter** 1% chance
of crippling attack on Armoredillos, Golems and Gurog

**Torment Undead** +60
damage to Mumiyah and Undead

**Tyrant Slayer** +50
damage to Tyrants

### Stasis

*These effects cause the target to use more vigor with special attacks, as
well as slowing in-combat regeneration.*

**Punishment (1)** +70
vigor cost penalty, 30 seconds, 5% chance

**Stasis** +60-75 vigor cost penalty, 60 seconds, -20% regeneration rate

### Stuns

*These effects completely stun target for the duration listed. They do not
work on other players.*

**Earthshine** Target is
stunned and blinded for 15 seconds, 5% chance, only affects monsters

**Slumgum** Stun and
encase a monster in wax for 15 seconds, 5% chance, only works on monsters

**Slumgum** Stun and encase a monster in wax for 15 seconds, 5% chance, only
works on wasp nests with 150+ arcane lore

**Spirit Snare** Stun
target with ancestral spirit for 15 seconds, 5% chance, only works on monsters

### Unique Effects

*These effects do not fit into any other category. They tend to stack with
all other effects unless otherwise noted, but will not stack with themselves.*

**Amber Mirra Essence** Increase rate of harmonic homing by 10% (charged) or
20% (overcharged)

**Cherish (1)** +50
health

**Cherish (2)** +200
vigor

**Contaminate**
Contaminates target with a pox. If not cured by a Sage in 30 seconds, flames
erupt from the victim dealing 4-10 damage over 15 seconds to any nearby

**Decoy** Creates a taunting decoy for 60 seconds

**Deteriorate** Reduce
target's magic attack and defense, 30 seconds

**Dwindle** Reduces target's damage by 40 for 20 seconds, 10% chance

**Frosty Gloom** Reduce
combat speed for 10 seconds, then deal 7-15 damage for 15 seconds. Does not
stack with similar effects

**Infusion** +30 health,
+30 vigor.

**Major Shielding**
Increases missile defense, does not stack with Shielding jewelry

**Mega Heal** Every ten minutes, you are surrounded in a healing light for 15
seconds. It will heal the user periodically for 400-600

**Preservation**
Increase to magic defense

**Protectant** Absorb
10% damage, 15% chance, does not stack with similar effects

**Punishment (2)** As
long as the target stays in combat, heath will be lost, lasts 30 seconds, 5%
chance

**Rotted Core (1)** Affects wielder; healing spells do not always work to
full potential

**Self-Doubt** -25 to
target's damage for 20 seconds, 10% chance, does not stack with similar effects

**Shower of Pebbles**
Target is pelted with a shower of pebbles, causing temporary blindness and
lowering the target's melee and missile skills, 5% chance

**Surestrike** +50 mastery bonus

**Toxic Fumes** -50 offensive mastery to wielder

### Vigor Cache

*This effect casts a buff on the wielder which reduces vigor used for
skills. This effect does stack with effects that modify the vigor cost on a
weapon, but does not stack with Beryl Mirra on armor. These spells typically
will not reduce a skill's cost below half of its base cost.*

**Vigor Cache** -10-25 vigor cost

**Vigor Splash** -25
vigor cost

**Dabbler's Benefit**
-40 vigor cost

**Deflate** -40 vigor cost

**Divine Sanction** -40 vigor cost

**Restorative Aura** -40
vigor cost to fellowship

### Vigor Cost

*These effects modify the vigor cost on a weapon. Because they modify the
weapon instead of buffing the user, they stack with Vigor Cache effects and
Beryl Mirra.*

**Plated** -2 vigor cost

**Alloyed** -4 vigor cost

**Light** -6 vigor cost

**Gossamer** -8 vigor cost

**Ether** -10 vigor cost

**Alabaster Mirra Essence** -20% combat delay, -20% vigor cost

### Wards

*These are defensive effects, giving their users a percentage chance to
completely ignore a certain type of attack.*

**Armor Ward** complete immunity to armor reducing effects, 15% chance

**Blood Ward** complete immunity to bleed effects, 15% chance

**Disease Ward** complete immunity to disease effects, 15% chance

**Flame Ward** complete immunity to fire effects, 15% chance

**Poison Ward** complete immunity to poison effects, 15% chance

### Water

*These effects apply a combat speed debuff. They stack with poison slows
and player skills, but do not stack with water-based player skills.*

**Stream** slow target's combat speed, equivalent to lv 5 Still Water

**River** slow target's combat speed, equivalent to lv 10 Still Water

**Wave** slow target's combat speed, equivalent to lv 15 Still Water

**Tide** slow target's combat speed, equivalent to lv 20 Still Water

**Sea** slow target's combat speed, equivalent to lv 25 Still Water

**Slog** slow target's
combat speed, equivalent to lv 25 Still Water

## Shield Spell Effects

These are all of the known spell effects that can be found on a shield.

= *Spell can be bound and found in normal loot*

=
*Spell can be bound, but is only found on certain unique items*

= *Spell cannot be bound*

= *Spell can only
be found as an Ort*

### Absorb

*These effects add a chance to avoid a certain percentage of damage from
any melee, missile or magic attack. They do not stack with each other.*

**Alabaster Mirra Essence** Absorbs some damage, 5% chance

**Buffer** Absorbs 12% damage, 10% chance

**Absorption** Absorbs 2-12% damage, 20% chance

**Major Absorption** Absorbs 8-14% damage, 20% chance

### Armor Bonus

*These effects add armor rating to a shield. Multiple bonuses to the same
shield do not stack, and higher effects will override lower ones.*

**Rouge Mirra Essence** +8 armor

### Combat Delay

*These effects reduce the combat delay stat of a shield, making it faster.
They do not stack with each other.*

**Jet Mirra Essence** -10 combat delay

### Damage Bonus

*These effects add to shield damage. They stack with Emblem of Might, but
not each other.*

**Bone Splitter** +2-3 damage

**Flesh Ripper** +4-7 damage

**Soul Render** +8-11 damage

### Damage Variance

*These effects raise the minimum damage on a shield, thereby increasing
their average damage potential. They do not stack with each other.*

**Keen Edge** Lowers damage variance by 6% for 5 hours.

### Reflection

*These effects have a chance to reflect damage on your attacker. They do
not stack with each other.*

**Prongs** Reflect 10%, 15% chance

**Reaction** Reflect 15%, 10% chance

### Requirement Reduction

*These effects reduce the wield requirement of the item. Splendor will
override Grace, but will stack with Mystique.*

**Grace** -1 level

**Splendor** -2 levels

**Mystique** Reduced arcane lore requirement

### Vigor Cache

*This effect casts a buff on the wielder which reduces vigor used for
skills. It does not stack with a similar spell on a weapon or piece of armor.
These spells typically will not reduce a skill's cost below half of its base
cost.*

**Beryl Mirra Essence** -30 vigor cost

### Unique Effects

*These effects do not fit into any other category. They tend to stack with
all other effects unless otherwise noted, but will not stack with themselves.*

**Amber Mirra Essence** Increase defensive masteries by 20 (charged) or 30
(overcharged)

**Blessed Life** Regenerate health in combat, does not stack with similar
effects

**Bog** -75 damage for 60 seconds, 40% chance, PvM only. Target is forever
immune to this effect afterwards

**Deadly Crush** +2 to all shield skills

**Moon-Rays** +110 vigor for fellowship

**Profuse Bleeding** 2-8 damage per second, over 60 seconds

**Stasis** -20% regeneration, +60-75 vigor cost penalty to target for 60
seconds