Beginners Guide to Crafting
Beginners Guide to Crafting
Crafting in Asheron's Call 2 is much different than many other multiplayer games out there. In AC2 it takes alot of patience and many many hours of grinding to keep up with your character level. Finding a Craft suited to you is very important due to its income potential at higher levels. What is better making an item yourself and spending a small amount of gold or spending large amounts of gold to someone else to make the item for you? You could also be the one making the large amounts off others in the process!
Lets start with the basics. First lets make our first set of tools.
Open your skills window and click the far right tab. This should open up your Craft section and give you a list of all the different types of items you can be proficent at. Scroll down to the bottom and you will see Tools listed click the arrow next to Tools and open its sub menu.
Tools
- Resource Tools
- Crafting Tools
- Starter Tools
- Practice Recipes
- Building Materials
- Lodestones
From this section we want to click on the arrow next to Starter Tools. A list of various tools are listed select each one and open your examination window by pressing the "X" button. Each will give you a brief discription of what it is used for. These tools only have a durability of 50 once created and will self destruct once the number reaches 0. These tools also require no resources to make. Once we gain a few levels using one of these tools we will want to get new ones of higher quality from the Resources Tools or Crafting Tools sections of this list. Thes upgraded tools do require resources to make so be sure to look at them to find out what items are needed. Lets select and make a Crude Hunting Knife aswell as a Crude Hatchet. both of these items I will go over their individual useage in one of the two following links.
Butchering (use of a Hunting Knife)
Mining (use of Hatchets, Chisels, Pickaxes, Mattocks and Rock Hammers)
The two above links go over collecting the items needed to create most of the crafted items for your character. In the beginning most crafts only need one specific resource type or a combination of two but as your skill increases more and more item types are required and in larger quantities. For this reason it is safe to assume that you will need to keep your tool making skills on par with whatever craft you will be working on. We will now go over making your first item in your prefered craft.
As a crafter you can focus on one given line of skill, you do not have to become a Spellbinder, Armorsmith or Weaponsmith. If you wish you can be a Toolmaker, Butcher, Miner or a Refiner. Its all about what you want to put your own time into.
For the sake of argument we will use a single craft skill that you can mold your own given craft around. For this example I will use Armor: Lugian.
Open Armor: Lugian in your Craft window then select Kilts, you will see four types listed. Open your examine window by pressing "X" on your keyboard then select Scout Kilt as you can see in the examine window in the bottom text it has a Difficulty 1(L1) - 300(L100) rating. Now click on the Skirmishers Kilt its rating is 55(L15) - 310(L100). What does this mean? Basicly at skill level 1 in this given craft you will only be able to make the Scout Kilt and will not be able to successfuly make your first Skirmishers Kilt until skill level 15. Lets go to the Scouts Kilt window by pressing its icon or double clicking on Scouts Kilt in the listing. The Ingrdients list should have opened. As you can see there is a empty box with the text 13 Iron beside it and below that you will see the text Item level and a up and down arrow with a Box with the number 1 in it. Click the up arrow four times. As you increase the Item level the number of Iron needed increases also once you hit Item level 4 at the top the words "Scout Kilt" changes color. This color change tells the success chance at making a given item at a given skill level. As a note you want to make the White andYellow colored items as they will help you advance with the minimal risk of losing resources.
- Green - 100% (No chance at failing but gives no Craft XP bonus)
- Blue - 90% to 100% success rate.
- White - 70% to 90% success rate.
- Yellow - 50% to 70% success rate.
- Red - 30% to 50% success rate.
- Purple - 10% to 30% (Highest chance of failing)
- Gray - Less than 10% (grayed out and can't be attempted)
Drag your iron into the Empty box inside the Ingredients window or you can use the auto-fill ability that is on the lower left hand side of the crafting box. This is nice to use for us crafters who keep our crafting materials in various bags, then press the "craft" button located at the bottom of the window. If successful you have just created your first Scout Kilt.
Now we want to look at the Craft Skills window, If you still have the Kilts section open that is fine if not then just select any skill section you will notice at the bottom three lines of text. Current Level, Avail. Craft XP, and Cost to Raise. As you make more items your Current Level will increase. Craft XP is bonus experience that can be applied across all your skills but I recomend that you do not use it until your higher levels of a given skill. Cost to Raise is how much experience is needed to advance to the next Level in that given skill, this number will decrease as the more items in that skill you make.
Hopefully this has helped you.
-David/Skinlab
Misc Info:
Corrections and Additions by: Hinhan