Mirra Essence

 

Quest Name: Mirra Essence

Requirements: Level 45+

Reward:

            Item imbue effect dependant on item which applied.

Time Limit: 7 Days

Reset Timer: 1 Day Reset

Start Location: You must loot a rare treasure item called a Mirra, four types of Mirra: Alabaster, Beryl, Jet, and Rouge. They are rare and can drop from any monster 45+.

Walkthrough:

Alabaster Mirra
Beryl Mirra 
Jet Mirra 
Rogue Mirra 

Take the Mirra to the Water Temple Dungeon north of Mayoi (0.9N, 44.7E).

Water Temple Dungeon Map

Make your way down to Chief Benamu's room, behind him are three obelisks you will need to use to reach the Cleansing Fountain.

Use the click order on the obelisks (as you face them):

  1.  Center
  2.  Left
  3. Center
  4.  Left
  5. Right
  6. Left
  7. Right
  8. Center
  9. Left
  10. Left
  11. Right
  12. Center

You will hear a faint clicking noise at each correct click. If you don't, start over at center obelisk.

Once you have success you will be instantly transfered to the Font room that has a Guardian of the Sacred Waters, kill the guardian, then hand the Mirra to the Font of Eaulith. You will then recieve a clensed version of the Mirra which has 50% potency and a quest to find a way to improve the Mirra.

Clensed Alabaster Mirra    Armor: Absorbs some damage 2.5% of the time.
Shield: Absorbs some damage 2.5% of the time.
Weapon: Reduces weapon combat delay, and vigor cost by 10%.
Armor:
Shield:
Weapon:
Clensed Beryl Mirra  Armor: Reduces Vigor Cost by 15. .
Shield: Reduces Vigor cost by 7.5 points.
Weapon: Adds 4% to critical strike.
Armor: Does not stack with vigor cache. Stacks with esprit and class BP vigor reducing effects
Shield: Does not stack with vigor cache.
Weapon: Should not be stacked with effects such as cleave or mangle.
Clensed Jet Mirra  Armor: Reduces Armor Combat Delay by 5.
Shield: Reduces the Combat Delay of a Shield by 2.5.
Weapon: Reduces the damage variance of a weapon by 22.5%.
Armor:
Shield:
Weapon: Raises minimum damage
Clensed Rogue Mirra  Armor: Improves Armor Rating +4.
Shield: Improves the Shield Value of a peice of a Shield by +4.
Weapon: 5% chance to set the target on fire. 150dmg over 10 seconds.
Armor: Does not stack with imperviousness, or any other armor effects on that item
Shield: Does not stack with imperviousness, or any other armor effects on that item.
Weapon: Stacks with similar effects.

At this point the Mirra item can be used to imbue a weapon, shield or armor piece but it is advised to complete the quest to get the full effect of the item.

Travel to the Shrine of Exelaris (32.2S, 44.5W) travel to Gurokora, Take the Gurokora Ringway to Northwest Shelf and then travel east. Hand the Mirra to the Shrine and you will recieve back a charged version of the Mirra that is 100% potency. Do not hand the Charged Mirra to the Shrine again, if you do it will be destroyed.

Charged Alabaster Mirra    Armor: Absorbs some damage 5% of the time.
Shield: Absorbs some damage 5% of the time.
Weapon: Reduces weapon combat delay, and vigor cost by 10%.
Armor:
Shield:
Weapon:
Charged Beryl Mirra Armor: Reduces Vigor Cost by 30.
Shield: Reduces Vigor cost by 14 points.
Weapon: Adds 8% to critical strike.
Armor: Does not stack with vigor cache. Stacks with esprit and class BP vigor reducing effects
Shield: Does not stack with vigor cache.
Weapon: Should not be stacked with effects such as cleave or mangle.
Charged Jet Mirra Armor: Reduces Armor Combat Delay by 10.
Shield: Reduces the Combat Delay of a Shield by 5.
Weapon: Reduces the damage variance of a weapon by 45%.
Armor:
Shield:
Weapon: Raises minimum damage
Charged Rogue Mirra Armor: Improves Armor Rating +8.
Shield: Improves the Shield Value of a peice of a Shield by +8.
Weapon: 10% chance to set the target on fire. 300dmg over 10 seconds.
Armor: Does not stack with imperviousness, or any other armor effects on that item
Shield: Does not stack with imperviousness, or any other armor effects on that item.
Weapon: Stacks with similar effects.

Your task now is to have the Mirra placed on the item of your choice. This is done by traveling to one of two people, hand them the Charged Mirra then hand them the Item. Use the chart below to find the corresponding Non-Player Character for the item you wish to imbue.

Armor, and Shields Darvain Geddon, Master Armorsmith Omishan (10.2N, 89.1E), west of the Eastern Vesayan Outpost
Weapons Linvak Weapons Golem Linvak Massif (13.4S, 11.0W), inside Linvak Armory west of the Northern Oriad Outpost

Darvain Geddon, Master Armorsmith tells you,
"This artifact contains an essence that can be released to infuse a piece of armor of your choosing using the intense flame from my forge."
Darvain slides the Mirra into the raging embers of his forge, stoking the flame into an inferno of heat. The Mirra splits in two, releasing a massive blue cloud of energy which seems to get absorbed into the burning embers and coals.
"Quickly, hand me a piece of armor! When the fire cools the essence will be absorbed into it."

Misc. Information:

Walkthrough by: David/Skinlab