Quest Name: Foundry Gates (Small Group)
Requirements: Level 50+, completed Investigate Vothardun
% based XP - 2% needed to level
Time Limit: 24 Hours
Reset Timer: 6 Day Reset
Start Location: Foundry Gates (33.4S, 59.3E), inside Vothardun
Note: Most of this quest is soloable but a two man fellowship may be needed for Magister's House. Pathing for pets is harsh in most of these dungeons and may make pets unreliable at times.
You carefully examine the gate.
There seems to be a circular indentation in the wall next to the gate. Perhaps some form of key is used there.
1. Journey to the Library at (33.2S, 58.6E) and enter.
Read the Lost Letter Pages on the table.
|Lost Letter Pages|
Enter the Trap Door on the floor to the left of the entrance. Enter the passage and at the intersection turn left at the next intersection go straight. You will be in a room where Black Bone resides, kill him and loot the Atlan's Foundry Guide. Once you have the Guide make your way back out of the Library.
|Atlan's Foundry Guide|
2. Journey to the Armory at (33.2S, 58.6E) and enter.
Enter the Armory doors and turn Right you will see a Trap Door on the floor to enter. You will reach a room with a creature named Master at Arms, defeat him and loot his Passkey. Make your way back to the entrance and exit the Armory building.
3. Journey to the Tower Barracks at (33.2S, 58.8E) and enter.
Note: If you die you need to attain another tower basement key at the top to re-enter the bottom trap door. Each member of your fellowship will need a tower basement key.
Once inside follow the pathway Left to a Ladder upwards, go Straight to a Ladder Upwards, go Left to a Ladder Upwards this will take to you the top floor kill and loot the creatures around the Chest to find a Tower Basement Key.
|Tower Basement Key|
Once you possess the Key make your way back down the tower either by way of the ladders or by jumping down safely. At the bottom of the Tower there is a Trap Door use the Tower Basement Key on the trap door and it will take you into the lower dungeon area. A spiral stair case will lead you to the bottom where you will find Elish the Rank he has five lower skeleton classes guarding him, kill and loot his body to recieve the first Glyph needed for the Passkey, Glyph Daroa. Once you have attained the item exit the building and run to the next location.
4. Journey to the Magister's House at (33.5S, 58.7E) and enter.
Once you enter the Magister's House you will find a Trap Door located to the right once you enter the room. Make your way downward through the passages and doorways until you reach a split room, Magister Govik will be in the section to the right guarded by Lich. Kill him and loot the second glyph needed for the Passkey, Glyph Eltau. Once you have attained the item quickly make your way out of the dungeon as the respawn timers are fairly short. Exit the building and run to the next location.
5. Journey to the House of Omikesh at (34.0S, 59.0E) and enter.
Once you enter the House of Omikesh you will find a Trap Door located to the right once you enter the room. Make your way downward through the hallways until you reach a room that is larger than the rest here you will find Lord Omikesh. Kill him and retrieve the final piece, then make your way out of the dungeon.
Once you have all three glyphs double click them in the order and use them on the Passkey, Daroa-Aerdu-Eltau. This will make a completed Passkey, return to the Foundry Gates (33.4S, 59.3E) that started the quest and use the Passkey on it to complete the quest and grant you access to the area beyond.
You have unlocked the Foundry Gates.
Walkthrough by: David/Skinlab and Dresden